NOOK INDEX

Overview

Problem

Problem

Key Solutions

Key Solutions

Design Process

Design Process

User Research

User Research

Low - Fi Sketches

Low - Fi Sketches

Low - Fi Sketches

Low - Fi Sketches

Mid fidelity user testing

Mid fidelity user testing

Design System

Design System

Final Product

Final Product

Refelctions

Refelctions

CONTACTS

CONTACTS

LinkedIn

LinkedIn

Nook

A mobile app...

Background

Young adults (aged 20–29) in Toronto struggle to find third spaces because information about them is scattered across social media and personal websites.  While bars and clubs exist, many in this age group, including Gen Z, don’t drink, making these spaces less accessible. Discovery often depends on luck rather than access, limiting opportunities to find affordable, recurring spaces for connection.

Why does this matter?

Toronto is experiencing an ongoing mental health crisis. Third spaces can support connection, routine, and relief from isolation, but only when young people are able to access them.

Problem

How might we help young adults in Toronto easily discover third spaces before they disappear from the city?

Nook

A mobile app...

Background

Young adults (aged 20–29) in Toronto struggle to find third spaces because information about them is scattered across social media and personal websites.  While bars and clubs exist, many in this age group, including Gen Z, don’t drink, making these spaces less accessible. Discovery often depends on luck rather than access, limiting opportunities to find affordable, recurring spaces for connection.

Why does this matter?

Toronto is experiencing an ongoing mental health crisis. Third spaces can support connection, routine, and relief from isolation, but only when young people are able to access them.

Problem

How might we help young adults in Toronto easily discover third spaces before they disappear from the city?