NOOK INDEX
Overview
Problem
Problem
Key Solutions
Key Solutions
Design Process
Design Process
User Research
User Research
Low - Fi Sketches
Low - Fi Sketches
Low - Fi Sketches
Low - Fi Sketches
Mid fidelity user testing
Mid fidelity user testing
Design System
Design System
Final Product
Final Product
Refelctions
Refelctions
Nook
A mobile app...
Background
Young adults (aged 20–29) in Toronto struggle to find third spaces because information about them is scattered across social media and personal websites. While bars and clubs exist, many in this age group, including Gen Z, don’t drink, making these spaces less accessible. Discovery often depends on luck rather than access, limiting opportunities to find affordable, recurring spaces for connection.
Why does this matter?
Toronto is experiencing an ongoing mental health crisis. Third spaces can support connection, routine, and relief from isolation, but only when young people are able to access them.
Problem
How might we help young adults in Toronto easily discover third spaces before they disappear from the city?
Nook
A mobile app...
Background
Young adults (aged 20–29) in Toronto struggle to find third spaces because information about them is scattered across social media and personal websites. While bars and clubs exist, many in this age group, including Gen Z, don’t drink, making these spaces less accessible. Discovery often depends on luck rather than access, limiting opportunities to find affordable, recurring spaces for connection.
Why does this matter?
Toronto is experiencing an ongoing mental health crisis. Third spaces can support connection, routine, and relief from isolation, but only when young people are able to access them.
Problem
How might we help young adults in Toronto easily discover third spaces before they disappear from the city?